Tuesday, November 09, 2004

Cultural Icon: Halo 2

OK, folks, this is insane. The creators of Halo did something right, because everyone seems to love that game, or at least, just about every male teenager, as well as large numbers of other demographs and genders. Anyway, the release of the sequel to the first-person shooter game, Halo 2, came out at midnight today. There were already 1.5 million pre-orders for it (1.5 MILLION!), and tons of people went to buy it at midnight as well. Two kids (at least) in my class stayed up all night and beat the one-player storyline, then went to school. Halo 2 is expected to make $100 million today alone.

What is it about this game that makes it so popular? This is not the only first-person shooter game on the market, but it is the best loved and most played, by far. Is it the intricate multi-player settings, that allow for unlimited hours of fun and increasing your skill? I've played it a few times at friends' houses. It's alright. I have minimal skill. But there is nothing obviously innovative about it, nothing that stands out that you can point to and say, "Ah ha, this is why everyone loves it! This is why kids will lose sleep to play it!" Why is it such an icon? Why?

Edmond the Hun

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